Rift Keep — Alpha Playtest
A downloadable game for Windows
Build your deck. Set up the combo. Break the siege.
Three defenders. An army at the gates. Your next move matters.
Rift Keep is a turn-based tactical defense game with deckbuilding. Command your defenders and stop an advancing army on a tactical grid. Choose your actions, build your deck, and combine cards, abilities, and terrain effects to break the enemy advance.
We’re looking for first-time players to help us understand whether the battles are clear, the decisions are satisfying, and one run makes you want to try another.
In this playtest
- The current playable campaign, including battles in the forecourt, courtyard and throne room.
- A Windows 64-bit build.
- Temporary visuals, unfinished elements, and possible bugs.
Allow around 30–45 minutes for playing and feedback. This is a suggested session length, not the time needed to finish the campaign. Stop whenever you naturally would.
For your first session, choose New Game and Normal difficulty.
Share your feedback
Please fill in the short feedback form after playing — it takes about two minutes.
Where did you get stuck? Which decision felt satisfying? What made you keep playing or close the game?
Specific, honest feedback helps most. “I got bored during assault two” or “I couldn’t tell what this card would do” gives us something concrete to improve. If the game doesn’t launch, please report that too. Include build 2026.11.06-099762c4.
Installation
- Download the ZIP.
- Right-click the ZIP, choose Extract All, and extract it to a new folder.
- Open the extracted folder and run RiftKeep.exe. Keep the EXE, RiftKeep.pck, the data_RiftKeep_windows_x86_64 folder and the other supplied files together.
- No Godot editor or separate .NET installation is required.
- This build is not code-signed. If Windows blocks it, stop and report the exact message through the feedback form. Please do not disable Windows security protections.
Optional gameplay data sharing
On first launch, choose whether to share playtest logs with the Rift Keep team. No account or code is needed. Choosing No keeps the game fully playable. You can change your choice in Settings → Playtest sharing.
If you agree, the game sends a randomly generated installation ID; gameplay actions and choices, including cards; battle progress and results; timings and performance measurements; and the game build and operating-system platform. The logs do not capture your name, screenshots or the text you type. The receiving server can see your IP address.
Local gameplay logs are kept on your computer even when sharing is off. Enabling sharing also sends earlier local playtest logs. Turning it off stops future uploads; data already received stays with the team. Offline uploads retry later. You can check delivery status in Settings.
Thanks for playing. Your feedback will help shape the next version of Rift Keep.
| Published | 7 days ago |
| Status | In development |
| Platforms | Windows |
| Authors | Rift Keep, PinkiMaster |
| Genre | Strategy, Card Game, Survival |
| Made with | Godot |
| Tags | Deck Building, Fantasy, Medieval, Singleplayer, Tactical, Turn-based, Turn-based Strategy |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
Development log
- The Rift Keep alpha is open for playtesting7 days ago











Comments
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I’m one of the devs. One thing I’m especially curious about: is if you simply enjoy the game :)
Give it a try and share your thoughts. Even a couple of sentences here would help us improve the game.